Lost in artifacts
Hidden object game: Lost in artifacts We are living at this moment when the biosphere and techno-sphere merge and mesh into one new hybrid body. The environment has become complex because technology is able to intervene the nature which is made of organic and synthetic.
Researcher Alenda Chang, suggests that games serve as a medium capable of carrying eco-criticism, comparable to eco-media and eco-cinema. Even those “games that are not primarily about the environment” can be seen as a set of “environmental texts.” This implies that games, as a form of entertainment and art, have the potential to spread ecological awareness and education.
“How game narratives convey ecological reflection?” The question inspired me to design a hidden object game called [Lost in artifacts] in order to make users aware of the current disconnection between humans and nature, and improve the way we treat the ecological environment. Also, I tried to explore how to use game media to help users understand the cultural stories behind human-made nature and its connection with ecology to reflect on the hybrid environment that made of organic and synthetic we live.




(Ornamental)- Toy room
(Digital culture)- Computer room
(Pollution)-Rubbish dump
(Urban communication equipment)-Metropolis
